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From the Publisher: It's the summer of 1985 and Soviet tanks stream into West Germany. The Red Army bludgeons the American units on the border, and turns to face the newly arriving units of the German Bundeswehr. Welcome to the next chapter in the dark world of Mark H. Walker's World at War.
World at War simulates, on a platoon-level, the war which began May 12, 1985 when Junior Lieutenant Yuri Andromnivitch's T-72 sent a 125mm HE round screaming into the guard tower on the ridge at Dankmarshausen, ripping mortar from rebar and sending head-sized chunks of concrete tumbling into the red-roofed houses below. Units activate by chit draw and formation, fire in a flurry of dice, and look good doing it. The rules cover self-propelled mortars, thin-skinned vehicles, support weapons, ranged combat, opportunity fire, ATGM depletion, assault and overrun combat. Better still, World at War is not just a game, but also a game system. Learn Eisenbach Gap, and you can play any of the follow-on modules.
Please Note: This game is an expansion. You'll need the original World at War: Eisenbach Gap to play Death of the 1st Panzer. This expansion ships in a zip-lock bag.
Game Contents:
- Forty, beautifully rendered, die-cut 5/8" counters
- One professionally drawn, printed, 11" x 17" map
- Six scenarios
- Scenario book including point values for World at War units
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