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Packaging Note: The product will arrive and at first will appear to only be Volume III. However, there will be a sticker on the back of the box saying that a total of 19 scenarios is included in the box.
Rebels & Redcoats Volume I covers the four battles in the American War of Independence. The game system simply but accurately recreates the battlefield conditions with a move-fight-rally play sequence to simulate the grand tactics of the American Revolution. Latest Errata
Bunker Hill, 17 June 1775. The fight for liberty begins in America with the Massachusetts militia resisting the British army's sweep for illegal weapons.
Brandywine, 11 September 1777. General Howe spent the spring and summer of 1777 attempting to lure George Washington into battle.
Germantown, 4 October 1777. Three weeks after the defeat at Brandywine, the Americans were ready to attack. Washington, now reinforced, attacked Howe's encampment at Germantown.
Monmouth, 28 June 1778. Washington decided to attack the rearguard of the British Army which was evacuating Philadelphia and moving overland through New Jersey to New York.
Rebels & Redcoats Volume II covers the eight American War of Independence battles. The game system simply but accurately recreates the battlefield conditions with a move-fight-rally play sequence to simulate the grand tactics of the American Revolution. Additional rules cover command control, morale, artillery, light infantry and dragoons. Each battle is represented by its own units and map along with exclusive rules to recreate the unique battlefield conditions. Units are generally regiments, rated for combat strength, moral and march capabilities. Famous leaders are also included -- Washington, Cornwallis, Greene and Tarleton to name a few.
Bennington, 16 August 1777. British General Burgoyn's invasion of the colonies had foundered in the woods of upper New York State. Burgoyne sent out a reconnaissance in force under Brunswicker Colonel Braum. An American counter-maneuver but Warner's Green Mountain Boys surrounded and defeated Baum's mercenaries then stopped a British relief column coming to Braum's aid.
Freeman's Farm, 13 September 1777. Crossing the Hudson River, General Burgoyne led his army against the American position at Bemis Heights.
Bernis Heights, 3 October 1777. Burgoyne mad a desperate attempt to outflank the American army, but was defeated by a counterattack let personally by Benedict Arnold.
Camden, 16 August 1780. The British effort to reconquer the South gained momentum as Cornwallis marched into the Carolinas.
Cowpens, 17 January 1781. Morgan, with a new American force, had a battle plan, based upon the quality of his troops. His weaker militia would from his first two ranks with orders to fire, then retire behind the Continentals in the third rank.
Guilford Court House, 15 March 1781. Cornwallis now attempted to engage and destroy Morgan. The Americans tried to follow the same tactical plan as Cowpens, but never developed a successful counterattack.
Hobkirk's Hill, 25 April 1781. General Greene, now on the advance in South Carolina, was preparing to attack Camden. Lord Rawden decided to attempt a surprise attack on the encamped Americans.
Eutaw Springs, 8 September 1781. At the end of the southern campaign, Greene attacked the British on the most even battle of the Revolution. While initially successful, the Americans were finally thrown back.
Rebels & Redcoats, vol. III: Nineteen battles from the American War of Independence are included in three volumes. The easy game system recreates battlefield conditions with a move-fight-rally play sequence to simulate the grand tactics of these battles. Additional rules include command control, morale, artillery, light infantry, and dragoons. Each battle is represented by its own units and map along with exclusive rules to recreate the unique battlefield situation. Units are generally regiments, and rated for combat strength, morale, and march capabilities. Famous leaders are also included-Washington, Howe, Greene, and Knyphausen. Battles range from Bunker Hill, through Brooklyn and Trenton, to Saratoga and Monmouth, and on to the South at Cowpens, Guilford, and King's Mountain.
The New York Campaign
Brooklyn (27 Aug 1776). Howe moves his forces onto Long Island and uses a long flanking march to get behind the advance American forces, but does not follow up his victory with an assault on the American main line. Fearing a naval trap, Washington retreats his forces to Manhattan.
Harlem Heights (16 Sep 1776). After positioning new lines at the neck of Manhattan, the British move onto Manhattan and take New York City. On 16 September, an American foraging party runs into a British scouting force and a skirmish begins. Both sides begin sending forces into the developing battle. The Americans push the British back two miles nearly reaching the British camps before being stopped. The American morale, flagging after the defeat and retreat from Brooklyn, was restored. Still, the growing British threat to outflank the Americans forced Washington to fall back.
White Plains (28 Oct 1776) Historically, the battle ended after a lengthy skirmish on Chatterton Hill between a mixed force of British and Hessians versus American militia and regulars. The slow moving British prepared for a battle three days later, but by then Washington had retreated further north to cross the Hudson River and head south to New Jersey. Howe decided not to pursue and instead seized Ft. Washington. However, there are accounts that suggest that Howe might have assaulted the main American line immediately.
The New Jersey Campaign
Trenton (26 Dec 1776) Washington conceives of a bold move to cross the Delaware River and surprise the Hessian outpost in Trenton as a means to gain a victory, and turn the morale of his troops. After crossing the Deleware and marching for several hours in snow and sleet, the force divided into two columns in an effort to surround Trenton, and cut off retreat and reinforcement. The Hessians had no expectation of a surprise attack, and partied late into Christmas night. The American columns managed to emerge almost simultaneously on the few pickets, overwhelming them, and moving in and around Trenton as the Hessians scrambled to defend themselves. In less than two hours, almost the entire 1,400 man garrison was bagged.
Princeton (3 Jan 1777) At the end of 1776, Washington was facing the imminent departure of most of his remaining force. He makes a plea for men to stay on for six more weeks for an additional bounty and was able to pull together 5,000 troops. With these, he crossed the Delaware River into New Jersey again. Sidestepping the British forces marching to Trenton along the main road, the Americans make a back road march towards Princeton. Sending a force to guard a bridge over the main road to slow a British response, this force runs into a trailing British regiment. A battle ensues in a nearby field. The fast marching Americans defeat the British forces, capture supplies at Nassau Court House, and march on to Morristown to winter quarters, but loss General Mercer.
Game Contents:
- Vol I: 440 counters, two 22" x 34" maps, 16 page rules booklet, 2 player aid cards, one 10 sided die
- Vol II: 360 counters, two 22" x 34" mapsheets, 16 page rules booklet, 2 player aid cards, one 10-sided die
- Vol III: two 22 x 34 inch maps, 560 counters, rules book, storage bags and dice
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