Welcome to Thought Hammer
Email Address:
Password:
New? Create an Account
(Forgotten Password?)
Security Verified Seal Privacy Seal
Keywords:
 
Search In Descriptions
Thought Hammer - Latest Additions Feed
           

Categories
Gift Certificates
New Games/Restocks
Board Games
  Abstract Strategy
  Adventure/Exploration
  Ancient/Medieval
  Animals/Humor
  Auction/Bluffing
  City Building/Economic
  Co-operative Games
  Empire/Civilization
  Fantasy
  Geography
  Logic and Deduction
  Pirate -- Arrgghh!!!
  Political
  Racing
  Sci-Fi
  Spooky
  Sports Themed
  Strategy
  Train/Rail Theme
  Trivia
  Word Games
Card Games
War Games
2-Player Games
Classic Games
CCGs/LCGs
CMGs
Computer Games
Dexterity/Action Games
Dice Games
Family Games
Kid/Educational Games
Miniature Games
Party Games
Playing Cards
Puzzles
Religious Games
RPGs
Game Accessories
Ding & Dent
Pre-Orders
Clearance
All Products (A-Z)
Random Games more
Battleground Fantasy Warfare: Lizardmen StarterBattleground Fantasy Warfare: Lizardmen Starter
Mini Fifteen PuzzleMini Fifteen Puzzle
Founding FathersFounding Fathers
Scary Tales: The Giant Vs. Snow WhiteScary Tales: The Giant Vs. Snow White
Bolide Expansion Track #1Bolide Expansion Track #1
Anima Tactics: Light Faction - ErikaAnima Tactics: Light Faction - Erika
Signature Polyhedral 7-Die Set: Scarab Scarlet w/ GoldSignature Polyhedral 7-Die Set: Scarab Scarlet w/ Gold
Raven Fortune Telling GameRaven Fortune Telling Game
Detroit-Cleveland Grand PrixDetroit-Cleveland Grand Prix
Anagramania Intermediate EditionAnagramania Intermediate Edition
Il PrincipeIl Principe
Conflict of Heroes: Awakening the Bear! - Russia 1941-1942Conflict of Heroes: Awakening the Bear! - Russia 1941-1942
10 Days in Asia10 Days in Asia
Catan Card Game Expansion SetCatan Card Game Expansion Set
Hide & Seek Safari - MonkeyHide & Seek Safari - Monkey
Disney Kingdom Hearts TCG: Break of Dawn Booster PackDisney Kingdom Hearts TCG: Break of Dawn Booster Pack
Pass the PigsPass the Pigs
Bull in a China ShopBull in a China Shop
Check Your 6!: Breaking the Luftwaffe - 8th Air Force Scenario KitCheck Your 6!: Breaking the Luftwaffe - 8th Air Force Scenario Kit
Translucent Polyhedral 7-Die Set: Orange w/ WhiteTranslucent Polyhedral 7-Die Set: Orange w/ White
Thomas' Tracks 'n Trestles GameThomas' Tracks 'n Trestles Game
GridIron Master: American Football EditionGridIron Master: American Football Edition
Battlefield Evolution: USMC Force Recon TeamBattlefield Evolution: USMC Force Recon Team
Penny Arcade: The Card GamePenny Arcade: The Card Game
Party PooperParty Pooper
Publishers
Information
Thought Hammer Policies
Privacy Notice
F.A.Q.
Contact Us
Gift Certificate FAQ
Recent Product Changes and Updates RSS Feed Thought Hammer - Recent Product Changes and Updates RSS Feed
Bestsellers Thought Hammer - Bestsellers RSS Feed
Site Map

 

Reviews
Power and Weakness (a.k.a. Macht und Ohnmacht)
[JKL 162318]
$35.00 $26.25 (25% off)

and for Additional Images
Power and Weakness (a.k.a. Macht und Ohnmacht) Power and Weakness (a.k.a. Macht und Ohnmacht)

Number of players
2-2
Age range
12+
Playing time
45 min

Category: Ancient/Medieval
Publisher: JKLM Games

This item is In Stock.

Please Note: This is the English version of Macht und Ohnmacht.

England in the 5th century; a time of great changes and the start of a new era. The Romans have abandoned England and the Saxons are conquering the island. Christianity is still weak and struggles against the old Celtic religion. "Power and Weakness" takes place in this time of uncertainty.

The players try to increase their influence and gain power in the provinces so as to finally win control over England. They use both conventional fighting and also magic. Knights and magicians in their service are sent to the provinces to overthrow their opponents. Naturally, the methods of magicians and knights are very different: whilst the knights turn to their swords and must slog overland from province to province, the magicians are not subject to the laws of time and space. They use their secret magical places and thus appear by surprise in a region which the opponent believes to be already secured for himself. And so the struggle surges to and fro until one side attains power.

The challenge in "Power & Weakness" is to keep abreast of the two very different stages of play: Magic and Sword, each with its own rules and specific tactics. Each player must decide whether to concentrate on the military or the magical field - or to try to be equally good in both - in order to attain power and gloat over the weakness of the opponent.


Additional Resources
Link to Product Website GeekDo

Reviews

News, Contests, & Who Knows What Else!
Cart
0 items
Publisher
JKLM Games
- Other products
JKLM Games Homepage
Bestsellers Thought Hammer - 100 Current Bestsellers RSS Feed
01.Citadels (New Box Format)
02.Kingsburg
03.Aargh!Tect (a.k.a. Aarghtect!)
04.Carcassonne
05.Carcassonne: Inns & Cathedrals
06.Cleopatra and the Society of Architects
07.Notre Dame
08.Ra: The Dice Game
09.Roll Through the Ages: The Bronze Age
10.Roma
11.Stone Age
12.Vikings (a.k.a Wikinger)
Articles
All Articles
General Thoughts

 

     
 
Copyright © 2004-2010 Thought Hammer.
Thought Hammer - Latest Additions Feed