Thought Hammers were swung: by blunt minds with great force at: Olympic giants
Email Address:
Password:
New? Create an Account
(Forgotten Password?)
www.Trust-Guard.com - Click To Verify
www.Trust-Guard.com - Click To Verify
Keywords:
 
Search In Descriptions
Thought Hammer - Latest Additions Feed
           

Categories
Gift Certificates
New Games/Restocks
Board Games
Card Games
War Games
2-Player Games
Classic Games
CCGs
CMGs
Computer Games
Co-operative Games
Dexterity/Action Games
Dice Games
Family Games
Kid/Educational Games
Miniature Games
Party Games
Playing Cards
Puzzles
Religious Games
RPGs
Trivia
Word Games
Game Accessories
Ding & Dent
Pre-Orders
Clearance
All Products (A-Z)
  #
  A
  B
  C
  D
  E
  F
  G
  H
  I
  J
  K
  L
  M
  N
  O
  P
  Q
  R
  S
  T
  U
  V
  W
  X
  Y
  Z
Random Games more
Twiddle Turtle (a.k.a. Schildi Schildkrote)Twiddle Turtle (a.k.a. Schildi Schildkrote)
Lightning D-DayLightning D-Day
RinggzRinggz
Odin's RavensOdin's Ravens
GameMastery Item Cards: Hero's Hoard BoosterGameMastery Item Cards: Hero's Hoard Booster
BattleLust (Miniatures System)BattleLust (Miniatures System)
AT-43: Red Blok Dragonov Kommandos Attachment BoxAT-43: Red Blok Dragonov Kommandos Attachment Box
Call of Cthulhu: Masks of Nyarlathotep Booster PackCall of Cthulhu: Masks of Nyarlathotep Booster Pack
Right Turn, Left TurnRight Turn, Left Turn
TurfMaster DeLuxTurfMaster DeLux
Adam & EvaAdam & Eva
Thought Hammer T-shirt - Gray - Extra-LargeThought Hammer T-shirt - Gray - Extra-Large
Scrambled States of America Puzzle & Book Set, TheScrambled States of America Puzzle & Book Set, The
Hide & Seek Safari - Extra WandHide & Seek Safari - Extra Wand
Clout Fantasy Starter: Elves vs. UndeadClout Fantasy Starter: Elves vs. Undead
Reiner Knizia's GravediggersReiner Knizia's Gravediggers
Riddles & RichesRiddles & Riches
I Spy Preschool GameI Spy Preschool Game
Knucklebones Magazine Vol. 2, Issue 5 (September 2007)Knucklebones Magazine Vol. 2, Issue 5 (September 2007)
Wings Of War: Recon Patrol Booster PackWings Of War: Recon Patrol Booster Pack
Bucket BrigadeBucket Brigade
Runebound 2nd EditionRunebound 2nd Edition
GameMastery Flip-Mat: Mountain PassGameMastery Flip-Mat: Mountain Pass
Battle of the PyramidsBattle of the Pyramids
Anagramania Junior EditionAnagramania Junior Edition
Publishers
Information
Thought Hammer Policies
Privacy Notice
F.A.Q.
Contact Us
Gift Certificate FAQ
Recent Product Changes and Updates RSS Feed Thought Hammer - Recent Product Changes and Updates RSS Feed
Bestsellers Thought Hammer - Bestsellers RSS Feed
Site Map

 

Out of Stock at Publisher
Here I Stand: Wars of the Reformation 1517-1555
[GMT 0512]
$79.00 $55.30 (30% off)

Number of players
3-6
Age range
12+
Playing time
3 hours

Category: H
Publisher: GMT Games

This item is Out of Stock. We do not have an estimated restock date.

Here I Stand: Wars of the Reformation 1517-1555 is the first game in over 25 years.to cover the political and religious conflicts of early 16th Century Europe. Few realize that the greatest feats of Martin Luther, Jean Calvin, Ignatius Loyola, Henry VIII, Charles V, Francis I, Suleiman the Magnificent, Ferdinand Magellan, Hernando Cortes, and Nicolaus Copernicus all fall within this narrow 40-year period of history. This game covers all the action of the period using a unique card-driven game system that models both the political and religious conflicts of the period on a single point-to-point map.

There are six main powers in the game, each with a unique path to victory.

The Ottoman player needs to bring Christian Europe to their knees, either through a dominant military victory in Central Europe or by naval conquests and piracy in the Mediterranean. Their corsairs, based initially along the Barbary Coast of Africa, are the only units that can steal resources (cards, fleets, or victory points) from other players through piracy.

The Hapsburgs begin the game in a dominant position, with Charles V inheriting lands in Castile, Aragon, Burgundy, the Netherlands and Austria. As the newly-elected Holy Roman Emperor, Charles is also in charge of the defense of Germany. However, the Hapsburgs are spread thin and threatened on all sides, tasked with defending Europe from the Ottomans, protecting Italy from the interests of the French, and cleansing Germany of the rapidly developing Lutheran heresy. Only through diplomatic finesse and the establishment of a New World empire will they be able to continue in their ascendant position.

1540-1543 turn in a recent playtest. Charles besieges the Protestant army of Maurice of Saxony at Trier, while his brother tries to fend off Henry's invasion of the Netherlands. Meanwhile Cranmer is spreading heresy throughout England (shown by control markers on their white side). The Papal-Hapsburg alliance did well in this playtest, securing Trier and Antwerp, and reestablishing the Catholic presence in the English countryside before the end of the turn.

The English player, taking the role of Henry VIII, is tasked with securing his dynasty and raising the stature of England in European politics. The English start the game with the fewest cards of any power but can increase that through conquest of Scotland or colonizing the New World. They often serve as the swing player in the struggle between the Hapsburgs and French. The English player has to balance these interests with Henry's need to spend time securing a male heir (gained through rolls on the Henry's Wives' Pregnancy Chart). In the end, Henry is the key, for he is the one dynamic military leader the English possess but he can not marry a new wife if he is captured or under siege.

The third participant in the race to the New World is the Valois dynasty of France, led by Francis I. Like the English and Hapsburgs, France gains both victory points and additional cards through conquest, colonization, and exploration of the New World. Francis is also a great patron of the arts, taking a great interest in the art and architecture of Italy while starting the long succession of French chateaux. French strategies in Here I Stand vary widely, for victory can come through any combination of points from New World exploits, chateaux-building, and conquest of European city-states.

The final two powers, the Papacy and the Protestant, fight the religious struggle that occurs concurrently with the rest of the action. The initial move of the game sees Martin Luther posting his 95 Theses on the church in Wittenburg, typically flipping religious control of several nearby spaces to the Protestant player. Religious conflicts use a proximity system to model the likelihood of religious conversion. If Protestant spaces, reformers, and armies are adjacent to a city, the chance of those townspeople also adopting the new faith is increased. Catholic spaces, armies, and Jesuit universities allow the Papacy to halt the spread of the "heresy" and counter reform spaces back to the Catholic faith. The religious conflict system includes factors such as the publication of biblical translations in one language at a time, the benefits of the printing press, and landmark events in the history of the Reformation such as the Diet of Worms and the Council of Trent. If one side finds itself blocked from advancement, they can raise the stakes and call a theological debate. Here the leading Protestant reformers meet the Papal legates in a battle of words, with the winner (measured by the number of debate "hits" rolled) gaining new converts. If the victory was lopsided, the loser suffers disgrace or death by burning at the stake. Progress toward victory for these two powers is measured by the number of areas under religious control and the number of enemy debaters burned or disgraced.

Religious struggle sweeps over England 1544-1547 turn in a recent playtest. Henry VIII delays his pursuit of Anne Boleyn to campaign in France, allowing the Jesuits to establish universities in England before the Reformation can sweep Bristol and York. This turn's action has seen the English publish the Book of Common Prayer to build converts near London; in response the Papacy fomented unrest in the English countryside with the Pilgrimage of Grace card.

Here I Stand is the first card-driven game to prominently feature secret deal-making. A true six-sided diplomatic stuggle, the game places a heavy emphasis on successful alliance-building through negotations that occur away from the table during the pre-turn Diplomacy Phase. Set during the period in which Niccolo Machiavelli published his masterpiece "The Prince," backstabbing is always possible, especially because the card deck is loaded with event and response cards that can be played by any power to disrupt the plans of the powers in the lead.

Game Contents:

  • 1 22" x 33" Game Map
  • 4 Full Counter Sheets
  • 110 Strategy Cards
  • 6 8.5 x 5.5 Power Cards
  • 1 32-Page Rulebook
  • 1 24-Page Campaign Manual
  • 2 Player Aid Cards (2-sides)
  • 10 6-sided dice



BoardGameGeek Check out the Here I Stand: Wars of the Reformation 1517-1555 BoardGameGeek entry
Link to Product WebsiteFor more information, please visit this game's webpage.

Out of Stock at Publisher
Customers who purchased this product also purchased:
A Touch of Evil: The Supernatural Game
A Touch of Evil: The Supernatural Game
Red Dragon Inn 2, The
Red Dragon Inn 2, The
Wings of War: Dog Fight Booster Pack
Wings of War: Dog Fight Booster Pack
Corps Command: Totensonntag
Corps Command: Totensonntag
Wings of War: Immelmann Booster Pack
Wings of War: Immelmann Booster Pack
Grave Robbers II: Skippy's Revenge
Grave Robbers II: Skippy's Revenge

Cart
0 items
Publisher
GMT Games
- Other products
GMT Games Homepage
Bestsellers Thought Hammer - 100 Current Bestsellers RSS Feed
01.Hive - The Mosquito Expansion
02.Hive (Third Edition)
03.Hamburgum
04.Hanging Gardens, The
05.High Bohn Plus
06.Humans!!!
07.Hammer of the Scots - 2nd. Edition
08.Hellas
09.Here I Stand: Wars of the Reformation 1517-1555
10.Hermagor
11.Hex Hex Next
12.Hey! That's My Fish!
13.Hisss (New Box Design)
14.History of the Roman Empire
15.Hit or Miss
16.Hoity Toity
17.Horrific: Lord of Bones
18.Hula Hippos
Articles
All Articles
General Thoughts

 

     
 
Copyright © 2004-2008 Thought Hammer.
Thought Hammer - Latest Additions Feed