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In the old Soviet Union, or CCCP to use its native acronym, in addition to moving goods and laying track, players want to be as red as possible because the player who delivers the fewest red cubes can't win the game, no matter how good his score.
Chile -- a long, narrow country in the real world -- has found a similar representation in Age of Steam terms with the land being formed from two sheets of plastic-coated paper laid end to end for a board layout measuring 32 cm x 102 cm.
In Egypt, the Nile divides the gameboard in half, and its annual flooding -- while great for local farmers -- is a royal pain to potential rail barons. The left-hand bank is flooded to start the game, while the right-hand side floods on turn two, and so on throughout the game.
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